No, really, I've been busy.


Friends, I completely understand if it appears I've slipped away into non-production but I've actually slipped away into a more focused, less-vocal form of doing. I completely understand that maintaining social media and communities is an important thing but I've found that I function better without it. It's been a busy couple of years and I can say that things are going well for the game. 


Firstly, the 'slow' progress has been because of a decision last year that I would do the art myself rather than hiring artists. At the time, this felt like going out on a limb and admittedly for the first few attemts, I was terrible. It's hard to explain why exactly I had to go down this road - There had been a few times that I had hired artists that had been quite negative experiences for me for various reasons. I completely respect the fact that it's incredibly difficult to exist as an artist in the gig economy at the moment but I'm in an equally vulnerable state when it comes to my own spending and any other way just wouldn't have been sustainable. 


Generally, although I feel a pressure to apologise for slowness, I've come to feel that slowness is underated in game dev and should be celebrated. Slowness means that I've put careful and consistent thought into what I'm making and I feel that the product on the other end is becoming increasingly meaningful in an artistic sense. I don't think that my drawings can compare to a real artist, but it does give me the flexibility to tell a story as I see it. 


So anyway, when it comes to putting the game back online (It's been down a while.) it will only be back when this new jump in quality has been realised: Voice acted lines, the semblence of the main plot, a streamlined first chapter and general polish wherever I can apply it. 


But enough about me. How are you? 

Comments

Log in with itch.io to leave a comment.

Your own artwork is looking great and I have a lot of admiration for you taking the time to do this yourself. Happy to see you're sticking to the long haul and making steady progress!

Game Dev is a marathon, not a sprint. ;) Otherwise, cluster of bugs. :)

I mean, I started mine I think around same time as you, but 1. my format was confusing so spent a year elaborating the story a bit and breaking into digestable chunks more or less.:) and 2. Daz Studio takes a bit to render even with fancy video cards. :)

Sometimes I even have to stop and fix a bug that arises because of how I fixed something else, so…I get the slow pace.:)

Everything that you've said here makes complete sense and I applaud you for it - game dev is both a difficult and time-consuming process, but it's necessary to make work up to the standards that you want. Keep at it, and you'll be glad you've kept up with it :)