A downloadable game

Downloadable (unfinished) game for Windows/PC

NOIR IN HONG KONG is a Renpy game in which you collect clues and interrogate suspects by trying to catch them in a web of logic and contradictions.  

Currently, only the first case is available, but new ones will be added quite soon and the larger structure will hopefully begin to make more sense. 

 Very happy to listen to feedback and will try to make improvements when I can. I'll be getting things back onto mobile and implementing translations asap. 

The music used comes courtesy of Julian Winter (https://julianwinter.de/), Eugene Li, and Paul Looney. 

Track listing:

"L.A." by Julian Winter

"Journey" by Julian Winter

"Acquaintance" by Julian Winter

"Mahjong Cheater"  by Julian Winter

“Up her Sleeve” by Paul Looney

“Climbing Her Ladder” by Paul Looney

“Needs of the Few” by Paul Looney

“Of the Essence” by Paul Looney

“After the Heist” By Justin Boyette

“Den of the Dragon” By Justin Boyette


The current build features character art by 
https://x.com/jakkisenpai

as well as background art by 
https://x.com/HeHudojnik


StatusIn development
Rating
Rated 4.9 out of 5 stars
(9 total ratings)
AuthorNOIR
GenreVisual Novel, Interactive Fiction
Made withRen'Py
TagsBlack and White, Crime, Detective, Female Protagonist, Manga, Mystery, Noir, Ren'Py
Average sessionAbout an hour
LanguagesEnglish

Development log

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Comments

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(+1)

I saw you've put out a new version so I decided to give it another go - I'm still unable to work out the murderer in the first case and I've unfortunately still gotten some crashes, but I've had a lot of fun trying out different names/ages/costs and seeing all of the different reactions. Keep up the good work mate!

(+1)

Lovely! Thanks for checking in!

Just a note: Putting a Windows and PC version is redundant. :) PC is basically Windows and Linux (has both libraries included in the lib folder) while Windows only has the Windows. :)

Haha! Thank you! I still have a lot to learn!

Hey, I'd love to try this game but it looks like there's no download button anymore?

Yeah, it's been down a while so I could fix a few things! Will announce here and Twitter when it's ready for the public again!

gotcha, look forward to it!

Ahh happy the demo is out! I love the art style and the train station UI. Pretty funny that me spending more time picking my hair colour is picked up on by the cop lol

Thought I'd let you know abt some bugs. With the contradictions, I'm running into bugs switching between different scenario UIs and sometimes when I present

Another minor bug is that when I select the phone again while at the crime scene, it still says I should pick my appearance "before I go out"

(+1)

Thank you so much! I'm trying to iron the little things out and you're feedback is super helpful!!!! I wasn't expecting anyone to get onto this build so quickly aaaaaaaaaah!

You're super welcome! I was born in HK and it's really cool to see it as a backdrop in your game.
There's so many different UI flows too, I'm impressed by the whole scope

I had this game for long time in my pending list and I finally got time to give it a chance.

I loved the ambience and the minigames but I was hard for me to control since I cannot see my own cursor.

I hope you continue with this game since it has a lot of potential.

🌿✨

Ah! Thank you so much for the feedback and encouragement! I'm actively working on the game and will certainly track down the cursor issue! 

Alright, finally got around to playing this - I couldn't get too far because once I hit the 28th nothing loaded, unfortunately. Still, I got through one case, and it was fun!

Absolutely love the aesthetic and the overall style - I did a double-take that it was in Ren'Py and thought that it had been done in Unity for a few moments there, before double-checking the icon. It's sleek as hell, and I love all of the transitions and animations. I also loved that it took into account things like if I showed up super late to the scene of the crime or gave myself a male name. I hope that your choice of appearance affects minor dialogue too; I really liked that mechanic.

I did get quite a few bugs while playing it - a few variables showed up in dialogue boxes as the variable name rather than their actual values, and a few times I opened up a screen and couldn't get out of it. I also clicked on a few of the contradictions and the dialogue didn't reflect what I'd clicked on for the second option. Probably the biggest bug, though, was that if I talked to Nicole/Ariel (the name changes?) on my phone at the start of the game, and chose "Can I copy yours?" the entire game crashed and I had to rollback.

Bigger issue though - I'm too damn dense to solve the case! I had a theory about the murder (poisoned ice cubes) but I didn't really get any information which leaned in that direction...which probably just means that I'm wrong. I accused Clara in the end since she was hiding that she'd made the tea, and predictably was wrong, but still, I had fun thinking about it. I'll definitely go back and try to solve the case again!

Overall I had a great time with the game - I'll be keen to keep an eye on it as it evolves!

That's such great feedback! Thank you so much! It's all in a janky dough-like state but I'm pumped for pushing onwards.

Its a bit of a Goliath of a project logistically and I'm so glad you rolled back through the crashes... there are many in there, I'm sure and I'll endeavour to defeat them all one day. 

There is however, no bread. Literally unplayable.

In that case, guess it's time for Detective Bread to be the one solving the cases ;)

Hong Konger here. I look forward to seeing more progress.

早晨! Shout out an MTR station and I'll try to write a crime case specific to that area!

visual novel is not really my kind of game.. however yours seems well done and captures the thriller / noir vibe very well, i like it , keep it up :)

Thank you! You've made my day!

(+1)

Hey! I just wanna know I saw this and am super pumped someone's doing a Renpy game based in HK. HKers unite! :)

Sweet! Thanks for checking in! 

I've been told that I've done a good job capturing the vibe of living here - messages like yours get me pumped to continue!