A break from rigidity


I treat these little posts as a little diary of my thoughts and process - So please be aware that what I'm talking about here isn't fully implemented into the actual build yet. 

I'm always trying to think of ways that I could make my own project more exciting for me to think about and to work on and I realized that one of the big problems is the core game always comes back to a screen that looks like this:

Now, I'm happy with this for what it is although after clicking through the game for a few minutes it starts to become very rigid and although I'm actively trying to get away from dopamine-based gameplay loops, people have limits to how much monotony they can take and there has to be more feedback and reward for players who push ahead. 


My hope is that a batch of close-up reactions like this help to punctuate dramatic moments and make things feel a bit more dynamic going forward.  A lot more work needs to be done in order for characters to feel a bit more alive and to give players a satisfying payoff for their process. 




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